This node is one of the five matrix or transform property Nodes. Rotation defines a three-dimensional rotation about an arbitrary axis through the origin located at (0,0,0).
FILE FORMAT/DEFAULTS Rotation { rotation 0 0 1 0 # SFRotation }
The rotation becomes part of the current transformation. This is then applied to subsequent shapes following in the scene graph.
Example Use
The following code fragment is from Allnodes.wrl.
Rotation {rotation 0 0 1 0}