This Web page is an adaptation of Chapter 13 from our book

On these pages we go through each and every component of the VRML Version 1.0 Specification, explaining how it works in layman's terms, and providing you with examples of how that particular command or component is used. You'll also find links to various examples and tutorials that we have created here at this location.



We'll begin by looking at the section labeled language basics. Here the discussion concerns what makes up the virtual world created using VRML.


Node and Field Descriptions

We're now ready to discuss each of the nodes and fields in detail explaining their purpose, syntax, defaults, examples uses, and other nodes or fields that you should examine in context with it. These nodes and fields will be discussed in alphabetical order.