This node is another of the geometry and appearance property Nodes. Texture2Transform sets up a two-dimensional transformation applied to texture coordinates.
FILE FORMAT/DEFAULTS Texture2Transform { translation 0 0 # SFVec2f rotation 0 # SFFloat scaleFactor 1 1 # SFVec2f center 0 0 # SFVec2f
}
The Texture2Transform node changes the way textures will be applied to the surfaces of shapes that will come later in the scene graph. Possible changes include a non-uniform scale about an arbitrary center point, a rotation about that same point, and a translation. These three possible transformations are listed in the order in which they can occur. This node allows you to change the size and position of the textures on shapes if you wish.
Example Use
The following code fragment is from Allnodes.wrl.
Texture2Transform {
translation 0 0
rotation 0
scaleFactor 1 1
center 0 0
}